Stylized atom
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Stylized atom

Author: FrancescoMilanese85Price: $9

Stylized atom 3D Mannequin. Production-prepared 3D Mannequin, with PBR materials, textures, non overlapping UV Layout map provided within the equipment.

Quads simplest geometries (no tris/ngons), no poles.

With out difficulty customizable: UV unwrapped geometries, so that you doubtlessly may perchance possibly well also originate contemporary Textures (or adjust the contemporary ones) the utilization of the UV Layout maps provided within the equipment (as png with alpha).

Every Object, Subject matter or Texture provided within the equipment has a particular, meaningful establish.

Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; in specific, yow will stumble on 11+ promo photos on this description:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80)
  • nr. 7-8 are wireframe photos;
  • nr. 9-10 are screenshots from the Blender 3D scene, exhibiting the UV Layout;
  • diversified photos: UV layouts (on the least one).

Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); diversified: png with Alpha.

1 Object (mesh), 1 PBR Subject matter, UV unwrapped (non overlapping UV Layout map provided within the equipment); UV-mapped Textures.

UV Layout maps and Characterize Textures resolutions: 2048×2048; PBR Textures made with Substance Painter.

Polygonal, QUADS ONLY (no tris/ngons), no poles; 62952 vertices, 62752 quad faces (125504 tris).

True world dimensions; scene scale models: cm in Blender 3D (that’s: Metric with 0.01 scale).

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Uniform scale object (scale applied in Blender 3D).

PBR Multi-Engine Textures Pack included: in a zipped folder, you’ll rep the PBR Textures set for a bunch of rendering engines or game engines!

  • Cycles (or Eeevee) for Blender 3D (scandalous color, occlusion + roughness + steel + alpha (in a single PNG file), normal);
  • Vray for 3D Studio MAX (diffuse, accept as true with, reflection glossiness, normal);
  • Unity 5 Fashioned Metal (albedo + transparency, steel + smoothness, normal);
  • Unreal Engine 4 (scandalous color + alpha, occlusion + roughness + steel, normal);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, high)
  • generic PBR Steel Rough workflow (scandalous color + opacity, roughness, steel, normal, high); you doubtlessly may perchance possibly well also exercise it in Eevee for Blender 3D 2.8, too;
    so, you’ll be ready to edit the Textures, or factual import the fbx/obj file, alongside with the Textures set you’d like, in your 3D Modeling map or game engine, and link them collectively to make a choice up a game / production prepared asset!

IMPORTANT Predominant renderings made in Blender 3D 2.80 + Cycles (or Eevee) the utilization of an HDR Atmosphere Texture Characterize which is NOT provided within the equipment!

Sketchfab 3D preview: https://sketchfab.com/3d-models/stylized-atom-648df9d0f53d4e9db5149e6a7b0fada6

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