Hanging bulkhead lamp
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Hanging bulkhead lamp

Author: FrancescoMilanese85Price: $5

Hanging bulkhead lamp 3D Product. 2 objects (eyeglasses, body), just about every one with its possess non overlapping UV Structure map, Product and PBR Textures established. Generation-completely ready 3D Design, with PBR materials, textures, non overlapping UV Structure map supplied in the offer.

Quads only geometries (no tris/ngons).

Conveniently customizable: UV unwrapped geometries, so you can produce new Textures (or modify the present ones) employing the UV Layout maps furnished in the deal (as png with alpha).

Every single Object, Substance or Texture furnished in the deal has a one of a kind, significant identify.

Designed in Blender 3D two.80 (Cycles / Eevee components) then exported to OBJ and FBX materials and textures designed in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO Images: the initially image has been rendered in Cycles (or Eevee) for Blender 3D two.8x in distinct, you can uncover 11+ promo photos in this description:

  • nr. 1-2-3-4-5-six rendered in Cycles (Blender 3D 2.80)
  • nr. 7-eight are wireframe photographs
  • nr. 9-10 are screenshots from the Blender 3D scene, displaying the UV Structure
  • other images: UV layouts (at least one).

Formats involved: FBX, OBJ scenes: Mix (2.80 with Cycles / Eevee materials) other: png with Alpha.

two Objects (meshes), 2 PBR Supplies, UV unwrapped (non overlapping UV Layout map offered in the package deal) UV-mapped Textures.

UV Structure maps and Impression Textures resolutions: 2048×2048 PBR Textures created with Material Painter.

Polygonal, QUADS ONLY (no tris/ngons) 37033 vertices, 36982 quad faces (73964 tris).

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True world proportions scene scale models: cm in Blender 3D (that is: Metric with .01 scale).

Uniform scale item (scale applied in Blender 3D).

PBR Multi-Motor Textures Pack involved: in a zipped folder, you are going to locate the PBR Textures established for a bunch of rendering engines or recreation engines!

  • Cycles (or Eeevee) for Blender 3D (base colour, occlusion + roughness + metallic + alpha (in a one PNG file), regular)
  • Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, standard)
  • Unity five Typical Metallic (albedo + transparency, metallic + smoothness, typical)
  • Unreal Motor 4 (base colour + alpha, occlusion + roughness + metallic, regular)
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, standard, peak)
  • generic PBR Steel Tough workflow (foundation colour + opacity, roughness, metallic, standard, top) you can use it in Eevee for Blender 3D 2.8, much too
    so, you’ll be ready to edit the Textures, or just import the fbx/obj file, together with the Textures established you want, in your 3D Modeling application or game engine, and connection them collectively to get a sport / production completely ready asset!

Essential Main renderings made in Blender 3D two.80 + Cycles (or Eevee) making use of an HDR Environment Texture Graphic which is NOT furnished in the bundle!

Sketchfab 3D preview: https://sketchfab.com/3d-models/hanging-bulkhead-lamp-8128ac04038543d9a3d8fa959dbdffe3

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