Bitcoin
|

Bitcoin

Author: outofourlivesPrice: $9

Bitcoin Very low Poly with 8K Displacement

All preview photos rendered with Octane Render. Furthermore a couple of screenshots of the product in the viewports of Cinema 4D, Substance Painter, Unreal Motor, and Ingredient 3D. Enviroments and lights setups are not involved. The design is a flat coin, all element arrives from the textures (mostly DIsplacement/Top/Usual). The two faces of the coin are equivalent (to leverage higher texture resolution).

[Technical Information]

True world scale.
    Dimensions: two.three cm x 2.three cm x .two cm.
All geometry is subdivision all set.
    Polycount at subdiv Lv. : 448 (Base mesh).
    Polycount at subdiv Lv. 1: 1,792 (As demonstrated in the wireframes).
    Polycount at subdiv Lv. two: seven,168 (As rendered in Octane).
Features Compound Painter Project file, so you can simply alter any of the parameters to generate infinite variants of the textures.
Contains an 8K (16 bit tiff) Displacement texture.
Totally unwrapped, intelligently overlapping UV's.
Vertex Color tags for all sub-areas, so you can conveniently re-shade distinct elements.
Legitimate 8K PBR Textures.
Standard maps are OpenGL, invert the environmentally friendly channel to transform to DirectX.
No N-gons, Isolated Vertices, or Advanced Poles.

[Files Included]

_SPP – Substance Painter job files. You can edit the PBR textures for all file formats bellow, and re-export render motor particular versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and extra). Screnshot hooked up.

_TEX – Textures exported from Compound Painter and utilized for all the data files bellow. Textures are 4K 16little bit png information (Spec/Gloss PBR). Unpack in the root folder. All information position to these textures by default. Screenshot attached.

READ  Content New 12 months Brand

_TEX_8K – Textures exported from Material Painter and applied for all the files bellow. Textures are 8K 16little bit png information (Spec/Gloss PBR). You dont want to down load the 8K textures if you dont need as a lot depth.

_C4D_Octane – Cinema 4D project file with Octane shaders, working with the PBR Textures. This is in which all the renders come from. Screnshot connected.

_ORBX – Octane Standalone Offer with embeded textures (4K). Can be unpacked as an OCS, or imported into any host method running Octane (or Standalone), working with the orbx importer.

_C4D – Cinema 4D venture file with Actual physical/Regular shaders utilizing the PBR textures exported from Substance Painter. Screnshot attached.

_FBX – Autodesk FBX exported from C4D. You could need to re-tweak the shaders abit, dependent on the program you open it in, but all PBR textures ought to preserve backlink.

_OBJ – OBJ/MTL exported from Cinema 4D. 3 variations: subdiv Lv. / one / two. All PBR textures continue to relevant.

_E3D – Ready to use in Video clip Copilot’s Component 3D, as well as an Following Outcomes venture file with the design now loaded. Working with the OBJ and PBR textures. You might will need to re-hyperlink the model/textures on opening it for the very first time, so just point to the root folder, wherever you extracted the OBJ/Texture pack. Screnshot attached.

_MAX – 3ds Max job file with default shaders, applying the PBR textures. May perhaps need to have adjustments.

Further formats with embeded textures at 2K resolution (Steel/Tough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Team), .uasset (Unreal Motor).

READ  Jamsil Olympic Stadium

Similar Posts

Leave a Reply