Natural Female Head 01 Base Mesh
3D model of the woman head with perfect natural proportions, accurate anatomy exterior and real-world size.
The model can be used as a character base for game, cartoon, anime, movie, avatar, sculpt, reference, prototype, and other purposes.
The model presents solid mesh of regular quadrangular topology, completely unwrapped, shaded with procedural materials.
Features:
- Head size fits the female body 175 cm tall
- Head features have accurate anatomy exterior of real female head
- Multi-purpose base mesh of regular topology is based on quad polygons
- Model is absolutely symmetrical
- Model is rig and animation friendly
- Model consists of 5 separate objects: head skin, eye balls, eye sockets, lips, oral cavity bag
- Each object or element of the model is presented as subtool in ZBrush ZTL file
- Model has the oral cavity bag only, without teeth, gums and tongue
- The real world scale, system units – centimeters
- Model was designed for use with both procedural shaders and textured shaders
- Model is completely unwrapped with non-overlapping shells
File formats:
- max – Autodesk 3ds Max 2011, standard shaders
- max – Autodesk 3ds Max 2011, V-Ray shaders
- ma – Autodesk Maya 2011
- c4d – Maxon Cinema 4D R13
- blend – Blender 2.80
- ztl – ZBrush 4R7
- dae – Collada
- fbx – Autodesk FBX ver. 2013.3
- obj – Wavefront Technologies
- stl – StereoLithography
- png – preview images
- pdf – User Guide
Polygon count:
- Head: 10802 vertices, 10342 quads
- No tris or n-gons
Dimensions:
- Head: W(30cm) L(23cm) H(35cm)
Properties:
- Materials: YES, standard procedural
- UVW unwrapping: YES, non-overlapping
- Textures: NO
Note:
STL exchange format is provided for the compatibility with CAD-oriented 3D software. STL mesh has the same number of polygons as the original mesh, therefore its resolution may be insufficient for quality 3D printing.